3/2/2023 0 Comments Baldurs gate 3 monkArcane spellcasters crown the ranking because they are extremely versatile, powerful and cheesable at mid-high levels.įor instance, Are Rogues good baldurs Gate 3? The best class in Baldur’s Gate 2 is the Gnome Fighter / Illusionist multi-class. Fighters are hands-down the very best class for players who just want to get up close and personal and melee their way through enemies.Įxpressly, What is the best class in Baldur’s Gate 2? I'm still going to try and test for a shorthand/easier solution.Fighter. FixedStrings may in fact act similar to template literals which are strings that can evaluate expressions. C# or Unity coding is not something with which I'm familiar. This is what I meant about effecting inheritance, and I hope this clarifies some stuff for new modders. hit points or healing?ĭata "SpellCastingAbility" "Intelligence"ĭata "ActionResources" "ActionPoint:1 BonusActionPoint:1 ReactionActionPoint:1 SpellSlot:0:0:1"ĭata "Passives" "AttackOfOpportunity Backstab DarknessRules ShortResting Zip" //_Hero has a zip passiveĪll children using _Hero will inherit that passive unless it is overwritten at a child or leafĭata "Progressions" "4b6e7ec9-145b-4a95-9d8a-b2181de2749e d18eda7e-4b7d-490d-9952-cd33a3c60479 953e6528-acd2-48b5-95e7-9d54ad555d39"ĭata "Passives" "AttackOfOpportunity Backstab DarknessRules ShortResting" // missing zip and has data "Passives" _Hero's passives is ignored So you want to look at their class features for a feature you "must have." Do you want sneak attack or action surge? Spells or Skills. A firebolt hits about as hard as a sword or bow attack and both attacks can be done every round at "no cost." There are exceptions but all in all most classes have similar base combat capabilities. Everyone has the same chance to hit with their primary means of attack & most classes can do the roughly the same damage per round, that doesn't expend class resources. Not sure i find most classes very similar in their combat abilities unlike 3e. Wonder what the best base class would be for a gestalt. Worth a try in the end it can basically be copy and pasted like a text document, so it would be easy to mod and remove whatever you want. And if NPCs "level up" in the engine vs given set abilities (they might level them up so there is variance to playthroughs) then you run into some strong NPCs. I am not 100% sure how NPC character classes are created by the engine but any companions would have all those options as they leveled up. The issue I see is that every character with modified class could be affected. I am not sure if we can create a brand new class BUT we could take an existing class and give it most if not all the features on another class in addition to its current/base class. Maybe we could cut Say warlock or ranger as a base and then copy and paste feature benefits from other classes, anyone think that'd work?īecause if so I might take a crack at making a Gestalt character and post it
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